
Beamward
Ships are lost in the dark. Your lamp is all they have.
You keep the lighthouse in the middle of a rocky bay. Sweep your beam across the sea: every ship it touches fills a ring of light and steers for harbour while that ring lasts. Let it run dry and the ship drifts blind toward the reefs.
- Guide skiffs and merchant ships between the reefs, relighting them before they lose their way. Rocks cast shadows your beam cannot cross.
- Read the weather. Thick fog hides the sea except where your light falls. Rain washes the light off ships faster, but every lightning strike lends a little back. Aurora nights bring ghost ships worth a fortune, if you can find them.
- Spend at dawn on the keeper's chart: a wider and longer beam, faster gears, oil for longer nights, channel buoys that light the lanes for you, a second harbour, and more.
- Face the Great Storm. Final challenge. Bring all ships home.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | antonbakinowsky |
| Genre | Simulation, Strategy |
| Tags | Atmospheric, Cozy, Idle, Incremental, lighthouse, Pixel Art, Short, Singleplayer, upgrades |
| Average session | About an hour |
| AI Disclosure | AI Assisted, Code, Sounds |





Comments
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Love the art style especially, but also very relaxing.
nice game ill suggest some better light upgrades =D (so we can idle some runs ) def a buy on steam =D
The game is cute and cozy, but wanna something a bit more challenging. It feels like it’s missing the obstacles and challenges needed to make the gameplay truly engaging. That said, it looks great, and the mechanics seem interesting, which is always a plus.
Fun little game, great job.