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(1 edit)

I mean... i liked it. But most things were already said before me. I think i would even prefer if bad placement and strategy was more punishing via pushing stones down, because that would allow me to rebuild earlier cairns

P.S. Also apprentice upgrade is a joke and no sane person would buy it until all 6 cairns are finished after which it doesn't even build above screen height

good in concept, but the lack of creativity regarding cairn building itself leaves a lot left to be desired, especially since cairns aren't hard to build once you get used to it, and then it just becomes a waiting game for 99% of the gameplay.

i do like the moss growing, though :D

(+2)

Once the cairn is stably built high enough to reach the top of the screen, there's nothing more to be done with it, which marks the end of gameplay. Maybe let the player zoom out or scroll up or something, to build even higher? Or just auto-progress to the next cairn once you've completed a stack, instead of requiring expensive unlocks?

(+1)

Very nice. Seconding what others said, cairn 3 is quite slow compared to 1 and 2. Some variety in travelers would be nice - give us a "critical traveller"!

(+1)

Also, once the cairn is high enough, you can no longer see how many coins it gives you - the number pops off screen.

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soo.... after the erly game, the "rock stacking" seems to earn nothing in comperison to travlers. Also when the rocks are stacked to the hight limet. you are just left waiting for something to happen. 

(+4)

Not bad at all, but progression grinds to a halt after cairn 4.

A few suggestions:

  1. Rebalance gains - Increase the coins earned per stone at higher tiers. Roughly double the current gains at max level, scaling backwards so the first 2-3 levels are identical to their current gains.

  2. Cairn Multiplier - Each cairn’s earnings are multiplied by a factor based on the total number of cairns you have reached the ribbon on. Maybe 1.25^X where X is the number of cairns you have reached the ribbon?

  3. Special Hikers - New upgrade that adds a %-based chance for a hiker to be a wealthy person, granting 5x earnings as they pass each cairn.

  4. Height Multiplier - The higher the stack, the bigger the bonus. Something like an extra 5~10% per stone would be fine. Maybe less? Experiment if you choose to give this a go.

Note: Implementing more than one of the above could lead to ridiculously fast gains and make the game terrible for being too fast/easy. Pay attention to the overall balance as you tweak your game, friend!


Another problem I had was being very unhappy with certain stones in the stack. I’d like to have a way to destroy a stone in the stack, for strategy purposes. (Ultimately I started over and just used the long flat stones instead, which was fine but slowed progression down even further… though not by enough to warrant complaint)


I think that’s it based on my current experience.

With all stacks maxed out… during the time I typed this entire comment I only earned 2.4m gold… Yeesh. Good thing I already bought all the upgrades that matter to me lol.

(+2)

the game is really good, but Their isnt much to do after a while except waiting. But again, Great game!

(+2)(-1)

cairns past three and even 3 itself feel a bit slow